

I also added a couple of extra pieces using cylinders for the neck and the wrists of the suit, and defined the cuts and panels with the “cutter brush” from my H.R. I split the body into various parts like the hands, legs, head, and body, and then used Dynamesh and sculpting brushes to bring the silhouette closer to the reference sketch. The goal of the project was to use a different topology anyway, so I ended up Dynameshing and sculpting it in ZBrush. With a more defined idea of what I wanted to create, I used a base mesh from CC4 just to get a rough idea of the proportions. You can then use the alpha and invert it to black, and start painting on top to refine the silhouette. You can use CC4 to morph a base silhouette, take a screenshot or render the image directly, fill the layer with black, and paint over it with additional shapes.Īnother option is to put together a ZSphere armature in ZBrush, pose it using the Rotate tool, add primitives, and render a BPR.

I then refined the silhouette on a larger resolution to use as a reference for the character design.įor those who might not be as comfortable with 2D sketches, I have some tricks to help get started with 3D sketches. I used some tips, such as using “ alpha clip” to restrict my brushstrokes to the silhouettes, customizing the brush to add a bit of “ wet mixing“, imagining a single key light from above each character, using a slightly darker gray for the foreground, and even at this stage, defining ideas for the materials.įrom all the sketches I created, I settled on one silhouette that I felt had a good balance and some areas for extra details. I then did a second pass to figure out the volumes inside the silhouette. The setup is simple, with a light gray background and using a hard brush to sketch pure black on a new layer. I also use Procreate when I just want to take a more relaxed approach. You can use any tool you prefer, but I like using Krita because of its experimental brushes.

I only spent around thirty seconds on each sketch, just enough to get the gesture and the general shape of the volumes, without any detail. I began the process by sketching lots of rough ideas using Krita.

The goal is to create a character that can be rigged using the CC4 AccuRig feature and test its integration with ZBrush. To start off, I will be focusing on the ideation process and generate some ideas for the character.
